2010年3月4日星期四

net----network----web

net---.
a bag or other contrivance of strong thread or cord worked into an open, meshed fabric, for catching fish, birds, or other animals: a butterfly net.
2.
a piece of meshed fabric designed to serve a specific purpose, as to divide a court in racket games or protect against insects: a tennis net; a mosquito net.
3.
anything serving to catch or ensnare: a police net to trap the bank robber.
4.
a lacelike fabric with a uniform mesh of cotton, silk, rayon, nylon, etc., often forming the foundation of any of various laces.
5.
(in tennis, badminton, etc.) a ball that hits the net.
6.
Often, nets. the goal in hockey or lacrosse.
7.
any network or reticulated system of filaments, lines, veins, or the like.
8.
any network containing computers and telecommunications equipment.
9.
the Net, the Internet.
10.
Mathematics. the abstraction, in topology, of a sequence; a map from a directed set to a given space.
11.
(initial capital letter) Astronomy. the constellation Reticulum.
12.
Informal. a radio or television network.


network



net·work
   /ˈnɛtˌwɜrk/ Show Spelled[net-wurk] Show IPA
–noun
1.
any netlike combination of filaments, lines, veins, passages, or the like: a network of arteries; a network of sewers under the city.
2.
Radio and Television.
a.
a group of transmitting stations linked by wire or microwave relay so that the same program can be broadcast or telecast by all.
b.
a company or organization that provides programs to be broadcast over these stations: She was hired by the network as program coordinator.
3.
a system of interrelated buildings, offices, stations, etc., esp. over a large area or throughout a country, territory, region, etc.: a network of supply depots.
4.
Electricity. an arrangement of conducting elements, as resistors, capacitors, or inductors, connected by conducting wire.
5.
a netting or net.
6.
Telecommunications, Computers. a system containing any combination of computers, computer terminals, printers, audio or visual display devices, or telephones interconnected by telecommunication equipment or cables: used to transmit or receive information.
7.
an association of individuals having a common interest, formed to provide mutual assistance, helpful information, or the like: a network of recent college graduates.

web

something formed by or as if by weaving or interweaving.
2.
a thin, silken material spun by spiders and the larvae of some insects, as the webworms and tent caterpillars; cobweb.
3.
Textiles.
a.
a woven fabric, esp. a whole piece of cloth in the course of being woven or after it comes from the loom.
b.
the flat woven strip, without pile, often found at one or both ends of an Oriental rug.
4.
something resembling woven material, esp. something having an interlaced or latticelike appearance: He looked up at the web of branches of the old tree.
5.
an intricate set or pattern of circumstances, facts, etc.: The thief was convicted by a web of evidence. Who can understand the web of life?
6.
something that snares or entangles; a trap: innocent travelers caught in the web of international terrorism.
7.
webbing.
8.
Zoology. a membrane that connects the digits of an animal, as the toes of aquatic birds.
9.
Ornithology.
a.
the series of barbs on each side of the shaft of a feather.
b.
the series on both sides, collectively.
10.
an integral or separate part of a beam, rail, truss, or the like, that forms a continuous, flat, narrow, rigid connection between two stronger, broader parallel parts, as the flanges of a structural shape, the head and foot of a rail, or the upper and lower chords of a truss.
11.
Machinery. an arm of a crank, usually one of a pair, holding one end of a crankpin at its outer end.

keep reading on the web of life

This week I kept reading on the book of the web of life, below is the section I read.

"Ultimately--as quantum physics showed so dramatically--there are no parts at all. What we call a part s merely a pattern in an inseparable web of relationships. Therefore the shift from the parts to the whole can also be seen as a shift from objects to relationships. In a sense, this a a figure/ground shift. In the mechanistic view the world is a collection of objects. These, of course, interact with one another, and hence there are relationships among them. But the relationships are secondary, as illustrated schematically below in figure 3-1A. In the systems view we realize that the objects themseleves are networks of relationships, embedded in larger networks. For the systems thinker the relationships are primary. The boundaries of the discernible patterns("objects") are secondary, as pictured--again in greatly simplified fashion--in figure3-1B.

perception of the living world as a network of relationships has made thinking in terms of networks--expressed more elegantly in German as vernetzte Denken--another key characteristic of systems thinking. This "network thinking" has influenced not only our view of nature but also the way we speak about scientific knowledge. For thousands of years Western scientists and philosophers have used the metaphor of knowledge as a building, together with many other architectural metaphors derived from it.

We speak of fundamental laws, fundamental principles, basic building blocks, and the like, and we assert that the edifice of science must be built on firm foundations. Whenever major scientific revolutions occurred, it was felt that the foundations of science were moving. Thus Descartes wrote in his celebrated Discourse on Method:In so far as (the sciences) borrow their principles from philosophy, I considered that nothing solid could be built on such shifting foundations.

Einstein, in his autobiography, described his feeling in terms very similar to Heisenberg's:

It was as if the ground had been pulled out from under one, with no firm foundation to be seen anywhere, upon which one could have built.

In the new systems thinking, the metaphor of knowledge as a building is being replaced by that of the network. As we perceive reality as a network of relationships, our descriptions, too, form an interconnected network o f concepts and models in which there are no foundations. For most scientists such a view of knowledge as a network with no firm foundations is extremely unsettling,and today it is by no means generally accepted. But as the network approach expands throughout the scientific community, the idea of knowledge as a network will undoubtedly find increasing acceptance."

----------

so, my thinking is that should we rethinking about the definition of information architecture? if it is possible, that are the main features or characteristic of web or network?

2010年2月18日星期四

narrative

======


1. what is narrative at all

2.teaching visual principal, ---triangle, square, size....bessen lauren
how use digital tool to play visual principal......creative way
cambridge specimeans: narratives found in the vernacular

Specimens---1. 范例, 典范, 实例2. 样品, 标本3. 某种类型的人, 家伙, 怪人4. (化验的)抽样,血样,尿样
.
vernacular----1. 本国语,本地话,方言2. 行话3. 白话;白话文4. 动植物的俗名

你可以随手花很多方案,但是电脑方案相对就少很多。

how children play? ---touching, smelling...

教师来说:support what you really want to do. what you passion with. what you say your opportunity for you .

start from passion.

2010年2月11日星期四

flowing

These weeks, I read much, my mind merely flowing what I am reading everyday.

These new words below driving me go somewhere I didn't know.

------------------------------------------------------------------


The web of life

personal myth tangible, functional and aesthetic ways/// ideation///synthesize research //// metamedium /// holistic encyclopedia ///effect ordering for data display image Dei /// sinusoidal /// triangulation ////attribution /// Einstein's dreams /// bias ///

The writings of Marshall McLuhan have introduced us to, among other things, the concept that every new medium not only builds upon-but essentially is made up of --the wide variety of media that precede it. While this formal and theoretical familiarity challenges designers attempting to push the boundaries of "new media" and define the nature of this new way to communicate, one should not overlook the power of this metamedium for the archival and exploration of the wide range of cultural history that it has begun to subsume.

mash up pitch, volumn, rhyme,

Ad hoc //// film noir //// empirical //// rubric //// tangle up in /// femme fatale /// stream of consciousness /// stay current /// participatory narrative /// peripheral event //// bravado //// pulp fiction /// prose /// sordid motive /// sound collage /// intermingle /// hard-boiled /// double cross /// paperback ///vulnerable/// visual depiction/// germination /// The only new thing in this world is the history you don't know. //// You are what you eat /// working on things that matter ///

Given all the ways you could use your skills and your valuable time, pick something that serves the greater good.

consider everything as an experiment

nothing is a mistake

Do not try to create and analyze at the same time, there are very different processes

parody transaction--相互作用 ,处理,办理

Copernican revolution
radical inadequate
reality worldview subscribe to

Ultimately Post-Cold War Era ethnic tribal violence
breakdown- degradation scarcity draw to
become of paramount ample biosphere irreversible isolation- interdependent
interconnect reduce

deep ecology paradigm perception---
感知,感觉;察觉[U]

implication
蕴涵 algorithmic design self-disciplined suffice

flowcharting systems DATA----INFO-- KNOWLEDGE

But, the info-to-knowledge move is far more problematic than the data-to-info one.


2010年2月8日星期一

deep ecology-a new paradigm

Today, Gunta left 2 thoughtful sentences to her undergraduate class.

---1. A girl thought that her idea of project is too personal. Gunta asked that which original idea or initial concept isn't personal idea? only the idea which give you impulse and passion may go universial.


I deeply subscribe to this perception, who would like our idea that ourself don't like? I also had same thoughts as that girl, worried about if my idea is too subjective or personal. Yes, every project or idea should start from the point, which comes from our passion truely.

This topic recalled my last night searching experience on google for seeking an Iphone application, IP address tracker and statistic tool, there is a guy questioned online: Is there a Statcounter iPhone App in the pipeline? I've no doubt there is a huuuuge amount of demand for this....It is therefore appropriate to be convinced our really thinking and needs. that is what worth to spend time and energy, and we could work out at all.

----2. A student was wondering at if his idea is too artistic to design. Gunta answered that she don't care about is't art or design. Actually, where is the edge between design and art? how we have a rather design sense ?

By the way,book of " the web of life", recommend by Brain came, I am going to read the chapter about system Theories at first!

Today's new Vocabulary:

transaction--相互作用 ,处理,办理

Copernican revolution
radical
inadequate
reality
worldview
subscribe to
Ultimately
Post-Cold War Era
ethnic
tribal violence
breakdown-
degradation
scarcity
draw to
become of
paramount
ample
biosphere
irreversible
isolation-

interdependent
interconnect
reduce

deep ecology 广义生态学, 深生态学 (积极宣传人类应与动植物及环境保持协调的生态活动)

paradigm
perception---感知,感觉;察觉[U]

implication 蕴涵

2010年2月6日星期六

algorithmic design

alogrithmic 算法的,规则系统的

algorithmic design

predetermined--- 预先确定的

seemingly---表面上看起来 Seemingly he is mistaken



Research Project - Current Navigational Models
http://www.rcc.ryerson.ca/schools/rta/flowchart/research.html

flowcharting systems //// 流程图编制
flowchart ///// (生产)流程图;作业图

inadequate///不充分的;不足的;不够

fall out 填写长胖变丰满

DATA--TO--INFO--TO KNOWLEDGE

But, the info-to-knowledge move is far more problematic than the data-to-info one.

http://www.munterbund.de/visualisierung_textaehnlichkeiten/production.php

2010年2月1日星期一

Ten Steps to Personas






Ten Steps to Personas


Having worked with personas before the method ever came to be known as personas there are, from my research and practical experience, three important areas that have to be considered: the data material, engagement in the personas descriptions, and buy-in from the organization which is part of the development process whether it is redesign or a development from scratch. This is the rationale behind my development of 10 steps to personas, an attempt to cover the entire process from initial data gathering to ongoing development.
In the following I will briefly outline the 10 steps. Any project that uses personas does not necessarily need to follow all 10 steps as long as the responsible party knows the consequences of skipping a step.
Step 1: Finding the Users
The initial step is to get hold of as much knowledge of the users as possible. The data can originate from several sources: interviews, observations, second hand information, questionnaires, reports, cultural probes etc. In my experience large companies have often a lot of information about the users, reports from marketing, call centers etc. these can in some extend substitute real life meetings with users, but they also create problems as they do not focus on the subject that the project is about. This might become visible in the next step.
Step 2: Building a Hypothesis
Working with personas is focusing on users in a certain context which originates from the project. Often companies have a certain way of talking about their users that does not take into consideration the different context the users might be in when using a website or a system. In a recent project for a national Danish authority concerning redesign of a web portal business reports to different governmental authorities, the national authority had a tradition for dividing Danish businesses into categories of size and trades. From interviews with staff in the call center and reading of several a hypothesis was formed.
The former division of businesses did not make sense in this project, as it does not matter which trade the one who has to do the reporting is in, what matters it seemed is how big the company is, and whether the persons who reports is employed within the company or a consultant of some sort. There had been a number of surveys performed, but none of these had this division in mind and had to be reread from the new perspective.
Step 3: Verification
In my experience the most difficult task in persona project are 'how to cut the cake' - coming from data to a decision of how may personas descriptions to include. This takes several of the 10 steps and involves more than a group of consultants or project members to just hand over some descriptions.
In 'Verification' the focus is on finding data that supports the initial patterns and at the same time supports the personas descriptions and the scenario writing. The persona method requires a certain kind of information that can help generate engagement in the descriptions and support scenario writing e.g. what does the users like ad dislike, what are their values, what are their attitudes towards the system/site, in what conditions will they use the system/site? When these data are collected do they then support or go against the initial data.
Step 4: Finding Patterns
My inspiration in this and the previous step originates from making sense of data in qualitative inquiries. The way you know that you are on the right track is when others can follow your argumentation and others can come to the same result. Therefore it is of importance to show the categorization to other team members, project partners etc.

Step 5: Constructing Personas
A crucial step is what to include in a personas description and how to avoid creating stereotypes. I have quite often seen personas descriptions that either depict super humans or stereotypes that is difficult to engage in. In this phase you must remember that the whole purpose of personas is not to describe users as such, but to create solutions that use the needs of the persona as a starting point.
Drawing on knowledge from fictional writing of characters 5 areas need to be present in the description, not mentioned specifically, but possible for the reader to deduct from the description.
- Body (a photo or a description of how the person looks creates a feeling of the person as a human being, posture and clothing tells a lot about the person)
- Psyche (we all have an overall attitude towards life and our surroundings which also influence the way we meet technology e.g. is the persona introvert or extrovert)
- Background (we all have a social background, education, upbringing which influence our abilities, attitudes and understanding of the world)
- Emotions and attitudes towards technology and the domain designed for
- Personal traits. This one is tricky, in fictional writing there is a distinction between flat characters and rounded characters. The flat character is characterized by having only one character trait which is reflected in all actions the character does and creates a highly predictable character close to the stereotype. The flat character is difficult to engage in. The rounded character has more than one character trait, is not predictable and easier to engage in. When writing personas is becomes essential to avoid the stereotype and create descriptions that the project team members can engage in. Therefore it is advisable to look for information that repeats the same trait. In a case I had, the persona to be described liked to feel in control, from this the team members writing the description made her work for the tax authorities, this came to reflect her attitude to life, she became overweight and with few friends. For them the information of being in control created a negative attitude towards the persona that was repeated in all information.
The fifth step is also a step that can ensure that can enhance buy-in. In my experience it is few organizations who allow for team members to be part of the writing process instead they use consultants or the usability department to write the descriptions. The personas method should rather be perceived as a process where everybody should understand how the descriptions came about and what they can be used for. If you allow different team members to be part of the writing process they feel ownership for the personas. They can be rewritten be a single person to ensure homogeneity in writing and presentation, but it pays off later to include more in the writing process or as we did in a project, to let the participant choose the pictures for the personas.
Click to view high resolution image
Click to view high resolution image.
I am fully aware that not everybody can be part of the process, newcomers arrive, a row of companies might be involved, but if the personas are not disseminated to participants they are not worth anything. It is not only the personas that need to be distributed to everybody, but also the data behind (the foundation document as Grudin, Pruitt, Adlin calls it) and not least how and for what you are to use the personas. Many projects forget to inform and teach developers and designers how to use the personas, how to think in scenarios or how to use them in the use-cases.
Step 6: Defining Situations
As mentioned earlier the real purpose of the personas is to create scenarios from the descriptions. This step is a preparation for the scenarios where it is described in which situations the persona will use the system/site or which needs the persona has that will lead to a use situation. Each need or situation is the beginning for a scenario.
Step 7: Validation and Buy-in
To ensure that all participants agree on the descriptions and the situations two strategies can be followed: ask everybody their opinion and let them participate in the process. Often the persona method is viewed as mean for communication users to developers and others, but is as much a process that ensures a user-centered development. Having a process view helps create sessions where as many stakeholders as possible can be involved in the developing the personas and in using them for design.
Step 8: Dissemination of Knowledge
I am fully aware that not everybody can be part of the process, newcomers arrive, a row of companies might be involved, but id the personas are not disseminated to participants they are not worth anything. It is not only the personas that needs to be distributes to everybody, but also the data behind (the foundation document as Grudin, Pruitt, Adlin calls it) and not least how and for what you are to use the personas. Many projects forget to inform and teach developers and designers how to use the personas, how to think in scenarios or how to use them in the use-cases.

Step 9: Creating Scenarios
As mentioned earlier, personas are nothing in themselves, it is when a persona enter a scenario they prove to be valuable. A scenario is like a story, it has a main character (the persona) a setting (somewhere the action takes place), it has a goal (what the persona wants to achieve), it has actions that lead to the goal (interactions with the system/site/device), and -not least- it has obstacles that blocks the way to the goal. I have seen quite a number of what I call happy scenarios, where a device solves all problems. Try to read this description of Mrs Tahira Khan and how she overcomes her diabetes and you will see what I mean. It is not a very realistic or convincing example that a 65-year old woman, who recently traveled to UK, who has undiscovered diabetes, hardly any understanding of the English language and relatively poor literacy in her own language overcome her diabetes with an electronic device.
Step 10: Ongoing Development
Lastly I recommend updating information on the personas. This can be done if user tests suddenly show new results or if something changes in the personas environments. It is crucial that not everybody is able to change the information, but knows whom to contact. I often recommend having a personas ambassador, who looks into the descriptions now and then, and who project participants can contact if they find irregularities in the descriptions. And as Adlin and Pruitt recommend in 'The Personas Lifecycle' to let the personas die, when they have outlived their purpose.

Lene Nielsen wrote her Ph.D. thesis "Engaging Personas and Narrative Scenarios" in 2004.
She is part-time assistant professor at Center of Applied ICT, at Copenhagen Business School
and part-time usability consultant at Snitker & Co.
The illustration for the article is a poster made by Snitker & Co
Contact information: ln.caict@cbs.dk

2010年1月31日星期日

words list

Ad hoc //// film noir //// empirical //// rubric //// tangle up in /// femme fatale /// stream of consciousness /// stay current /// participatory narrative /// peripheral event //// bravado //// pulp fiction /// prose /// sordid motive /// sound collage /// intermingle /// hard-boiled /// double cross /// paperback ///vulnerable/// visual depiction/// germination /// The only new thing in this world is the history you don't know. //// You are what you eat /// working on things that matter /// Given all the ways you could use your skills and your valuable time, pick something that serves the greater good. /// suffice //// consider everything as an experiment /// self-disciplined // nothing is a mistake /// Do not try to create and analyze at the same time, there are very different processes /// parody///tangible, functional and aesthetic ways/// ideation///synthesize research //// metamedium /// holistic encyclopedia ///effect ordering for data display image Dei /// sinusoidal /// triangulation ////attribution /// Einstein's dreams /// bias ///

sinusoidal
notable
implicit
notion
commitment
coordinate system
demographic statistics
political arithmetic
cartographic
the visual display of qaqutive information
longitude
Toledo
image Dei

visualize the interrelationshop

2010年1月27日星期三

///go over // his speech go over well///重温 went over the article again.
///look over /// 仔细检查 ///
///premies /// 假定, 前提 ///
///provocative /// 挑衅的, 煽动的
///provok///adv 激怒, 挑衅
///evocative///唤起情感的, 回忆的;
///evoke///引起, 唤起,

how get feedback from people?
back to initial think
work evaluation
information organize systme
what is lost, what is gain
what is inter connection?